This page helps you to use your computer as you would a tape recorder - to create and edit a recording.
Once this is done, you can distribute the recording to people via a web server (or Minerva) - delivering sound to them via the web - or send a student feedback that they can listen to. This approach can reach someone in a way that half a page of words does not.
Here's an example, a mercifully brief spoken word introduction to this topic. Further down the page, there's an example of the code you need to put this in place on a web page (though HTML5 will eventually simplify this):
You can make the link to your sound as an onscreen control (as above) or a word, phrase or graphic - the rainbow graphic is another example link.
You'll need to set up a chain of events for this, but each step is relatively simple, and the tools you need, you'll either have already, or you'll find that they're easily available. Among other uses, you can:
Using an Apple machine? Here's a link to a tutorial from Apple on creating Podcasts using Garageband.
Once you have the following, you'll find getting going with this a lot easier than it looks ...
You may have this already - many laptop computers will record sound - and many have a microphone 'Built in'.Many modern computers are able to handle multimedia - sound and video - but it is difficult for you to predict what experience students who visit your pages will have - it depends on the way that their computers are set up.
Many machines use the Apple software 'Quicktime' to handle sound files. You may field enquiries from your students as to how to get things working - and one response might be to redirect the students to the Student Open Access Computer Support people in the libraries on both sites ...
Many Smartphones will handle audio attachments to email without a hitch.
Audacity is open source software and therefore 'Free at the point of use' - and it's also easy enough to use that you'll be under way in a few minutes. You'll need to download and install it.
There's the knowledge base of an entire industry to be discovered here, but you don't have to bite off more than you can chew. Assuming your pc has a microphone attached, simple use of 'Audacity' is rather like using a tape recorder, but with several stages:
Start Audacity and you'll see an empty window with menus and a toolbar that includes 'Tape recorder like' controls.
Use the red 'Record' button to start recording and you'll see a track appear, 'Audacity' will then look like this:

Once you've recorded something, the green 'Play' button will allow you to play it back. (At which point it's natural to wince at the sound of your own voice.)
The screenshot shows a track that's recorded at a good 'Amplitude' - the sounds waveform fills the available space so that the loudest part of the sound isn't quite clipped. If your own sound is recording at too low an amplitude, simply adjust the input level using the 'Input' slider control (it has a 'Microphone' icon to one side), adjust things so that the tops of the waveform aren't quite being 'Clipped' by the available space.
If you need to change the amplitude of something you've already recorded, 'Audacity' can do that too - read on.
OS X uses technology called Core Audio to manage sound. This has advantages from a professional standpoint, but means that it can be remarkably tricky to record sound from the computer itself, as the machine as it stands doesn't contain tools to handle this task in a straightforward way.
If you still have sound problems in OS X:
Audacity can do much to change sound that you've recorded, we'll just stick to a few basic tasks here: this isn't too difficult and in some ways is a bit like using a word processor in that you often select something and then choose a menu.
First, though, record a sound and practice a few basic skills. Make a selection of a portion of a track. To do this, click and drag the cursor over the part of the track you need - its background will then be shaded and it will be selected.
If you need to expand or contract your view of a track, use the magnifying glass in the toolbar to zoom in or out.
You'll often need to select an entire track - simply click within it, and then on the keyboard hold the 'Control' key and tap 'A' as you would to select an entire 'Word' document.
Once you've selected a section of a track, note that you can play it using the 'Tape-recorder-like' controls. Alternatively, you can place the cursor within a track and play the sound from that point.
Once you've mastered selections within a sound track, here's some common tasks:
Audacity has helpful help pages - use its 'Help' menu button. There's also good help pages on the web, including a searchable Audacity forum.
Editing sound files is very time consuming. Aim for something that's clearly audible - stop when your product is 'Good enough'.
You need to know enough about computers and sound to recognise sound files and know how to treat them.
Storing either images or sound on computers involve a lot of data, and you might already know that both can be stored in two ways:
tiff image file formats and the .wav sound file format.
.jpeg image format, and mp3 sound files.
'Lossy' compression is useful in that it can reduce file sizes to a tenth of what they might otherwise be, with little loss in quality. There's a trade off - this method offers a choice of compression settings, quality is traded off against files size, depending on the nature of the original.
While music recordings are easily damaged by 'Overcompression', speech recordings fortunately remain comprehensible even if compressed to within an inch of their lives.
When you prepare material and save it to a mp3 file you can set the file compression accordingly and the result will still be useable.
Record your feedback using Audacity as above and you can send it to a student as an email attachment. (You can send the email, with attachment, from within Minerva).
First, upload the sound recording itself to your web site. Once it's there, you can link to it from a web page, in the same way that you'd link to any other file or page:
Code like this:
<a href="graphics/cuckoo3.mp3">cuckoo clock</a>
will produce a link like this: cuckoo clock - select the link - the action will hopefully play the sound itself. (The sound file can usually be downloaded with a right mouse click too).
An alternative is to provide a player control on the web page itself.
The disadvantage of this approach is that it's not so straightforward to download the sound file for later use in an mp3 player. Selecting the control, if everything's worked, will play that cuckoo clock sound effect - one of many samples provided by Mean Rabbit. The code for this trick is as follows:
<object id="cuckoo" name="cuckoo" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="300" height="16" codebase="http://www.apple.com/qtactivex/qtplugin.cab" title="Cuckoo Clock">
<param name="src" value="sound/cuckoo3.mp3">
<param name="type" value="audio/mpeg">
<param name="autoplay" value="false">
<param name="controller" value="true">
<embed
id = "cuckoo"
name = "cuckoo"
width = "300"
height = "16"
src = "sound/cuckoo3.mp3"
type = "audio/mpeg"
autoplay="false"
>
<noembed>You do not have the appropriate player installed to listen to this.</noembed>
</object>
That code almost assumes that your visitors have 'Quicktime' on their systems. Paste the code into your page, and substitute your own values for the 'src', the 'id' and the 'type' fields among others - you'll need to replicate some of this in the 'Embed' section too ...
Here's another control, which plays a different sound file (A 'Ninth' chord) and has a different width set for the control itself.
Here again is the code behind the control
<object id="ninth" name="ninth" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="400" height="16" codebase="http://www.apple.com/qtactivex/qtplugin.cab" title="'Ninth' chord ...">
<param name="src" value="sound/ninth.mp3">
<param name="type" value="audio/mpeg">
<param name="autoplay" value="false">
<param name="controller" value="true">
<embed
id = "ninth"
name = "ninth"
width = "400"
height = "16"
src = "sound/ninth.mp3"
type = "audio/mpeg"
autoplay="false"
>
<noembed>You do not have the appropriate player installed to listen to this.</noembed>
</object>
This is relatively simple - use the guidance for adding a sound file on my Minerva pages
First, save the mp3 to your disk space - right mouse click the link to it and save the file. Then get it to your mp3 player in whichever way works ...
This gets a bit techy, don't read this section for now as it's a work in progress. 'Podcasting' is a term often used loosely, but in its pure form implies that you upload the sound clip and link it in a way that will be recognised by podcasting software. It's then possible to make it available via software such as 'iTunes', (the word 'Podcast' has come about from a concatenation of 'iPod' and 'Broadcast'). This isn't as complicated as it sounds - the easiest way to build the script might be to use an online tool such as the following podcast script generator - this generates a string of xml code containing instructions to the podcasting software that you can then save as a file with the extension .rss and upload to a wweb server.
Just fill in the form with the details of your podcast. Much is self explanatory: the 'Enclosure' items might puzzle you, but they simply refer to the sound file you wish to include in the podcast
Enclosure title: needs a title for the podcast
Enclosure description: a brief description of it
Enclosure link: this needs a web link to the actual mp3 file
Once the online tool has produced the script, copy that and paste it as a new file using a text editor, then save it with the file extension '.rss' and put it on the web server.
Here's a link to the rss file. Select this in a web browser and the result isn't pretty - the file contains instructions as to how your podcast should be handled.
Check back for details of how to deploy all this ...
When you provide sound samples, check for feedback to see how users are getting on with this. While some individual students will be able to proceed without further assistance, others will need support from peers. (Or help from you)
Remember to use your own content freely, and other people's content only with explicit permission ...
Mark Annand • Site updated May 10th 2012
